Talking sooner than qualifying for this year’s delayed valid-world Indy 500, Alonso told the media that the grunt of esports is such that every assortment ought to restful elevate indicate – in particular those with “iconic races”.
In June, Alonso took portion in Le Mans 24h Virtual – a joint venture between the ACO, FIA WEC and Motorsport Games – with drivers racing on 170 simulators worldwide in 50 entries. The match took direct on the distinctive 2020 Le Mans 24 Hours date, as the valid match became once furthermore delayed as a consequence of the COVID-19 pandemic.
“I maintain these couple of months of pandemic, as a consequence of the virus, esports made a ample step,” talked about Alonso. “I became once very energetic in issues, fancy the Le Mans Virtual that has been the ideally suited racing esports match to this level.
“No longer easiest I in actuality non-public been busy making ready for the flee – because I joined the group with Rubens Barrichello and some varied guests – however furthermore as a stakeholder of Motorsport Games who put on this vast match with many technical challenges. At the cease we had greater than 14 million viewers, which is an excellent factor for the esports.
“The Indy 500 must be a form of embracing this factor because I maintain the followers like the indicate. You look issues, teammates, there is every other ambiance contained in the virtual world and I maintain the followers like that.
“Real now, talking to you in IndyCar, why no longer in the prolonged flee non-public a limiteless match with Motorsport Games to non-public furthermore Virtual [Indy] 500 with every other 14 or 20 million viewers? Because this flee is one thing irregular.”
Alonso says he’s partial to esports because it encompasses many aspects of the game and brings together motorsport stars and followers alike at a time when the majority are unable to aid valid-world occasions.
“I maintain no longer easiest drivers, however followers, promoters, sponsors, varied assortment, they’ve been having fun with a grunt of perchance three or four years, even 10 years, easiest in two or three months,” he added. “That reveals many of us it became once excellent timing to open the eyes of an endless likelihood that we non-public with esports and gaming.
“I am elated that many of us predict this direction, in particular in the iconic races. Le Mans Virtual had 200 top drivers from the valid world competing, and I maintain that opens the door for many, many possibilities.”